Visual artist @pacorico13



Sketchbook. July 2018-Mars 2019

Sketchbook. July 2018-Mars 2019

I publish another issue of my sketchbook journal.

The World Is Not There: the book

Finally I decided to make a book with some of the pictures of the project. Soon you will be able to buy a copy for just 15€ (96 pages, all color, 21×30 cm., softcover). It will include also the Processing software that I wrote for the project.

This is the cover and the first pages published by the prestigious The Bad Dog Truck Books.

This text explains basically the funcionality of the processing code that I wrote in order to modify my original photographs:

The World Is Not There

A certain kind of randomness

«Chekhov built schools, but he didn’t teach in them»

Vladimir Lakxin

The project «The World Is Not There» uses a series of photographs as data. The data feeds a Processing software that  I designed creating the pictures that you can see in this catalogue without human intervention. The project is not a collection of images because the software is the real artwork. It is also a designed artist.

This machine pretends to characterize any given picture applying randomly a given art style (well, is not really random, check the technical explanations of every decision at the end of the catalogue). The real artist (myself) has not chosen any of the modifications individually in any picture; I only have a recipe with a collection of rules that are applied mathematically.

The final pictures (the ones that you see here) have been processed pixel by pixel, even when the routine decides not to add anything to the  original image, which should happen in an average of one every eleven pictures (as set in the code). The pictures have been painted without the control of the artist and I see them as real paintings, not photographs. I didn’t use any image processing software like the kind of Adobe Photoshop. 

The software mimics some of the basic modifications created from the avant-garde period:            reframings, minimal tints, color ramps, repetitions, blurrings, changes in contrast and saturation, stretchings, geometric deformations, etc… Sometimes the operation consists in the rotation of the picture a simple ninety degree angle. Other times it adds a color background picking randomly a pixel in the original image (it applies a set of calculations before it decides what color is going to use). Most of the functions has been designed using tens of variables that control all the characteristics of the image. 

The potential number of artworks is infinite. Again, to see the limits of the art style, you can check the code at the end of this catalogue. 

My powers as code designer are really limited and the grammar is quite poor. Because of this the program runs very slowly and instead of processing thousands of images per minute it can deliver hardly thirty. Enough to fill the Earth in days, anyway! 

In a former algorithmic art project that I made in 2013, “Untouched by Human Hands”, I wrote another program that used images downloaded from the Internet as ammunition instead of original art (you can see a couple of them on the side). In that case I decided to create only the first fourteen images without selection.

The pictures that I used in “The World Is Not There” focus mainly on the description of the world. I photographed the works with the idea of an encyclopedia in my mind. But when you put together this final accumulation of objects it gives the impression of failing to describe anything logically. The feeling is again more randomness. Anyway, the idea of creating the book is to study the effect of the work in a human reader, beyond the particular ideas I planned beforehand.

The modifications made by the code in the original pictures add the kind of unification that characterize historically an art style. Particularly a cold one that separates the art world from life itself. 

Just by chance, I found a shriveled poster of a model in a clothing store. The separation between the paper and the framing plastic sheet created a false blur in the model’s eye. The magic was that I was looking for a similar effect through a complex code. It was the last photograph that I used for the original collection (the pre-processed images) and I considered done the first part of the work. That made me think that as soon as something can be explained (or taught!) it somehow loses interest for me as an art developer. That is the main reason to stop creating images once the style is defined. Happily for me, I take great pleasure consuming images of others, and I also think that the new ideas are generating out there in this contemporary sauce by this big collective brain, the same that happens with the mutation of genes: the ideas that say something useful about our lives stay.  Working as an art teacher is a great platform to watch this great function. From now on, we are going to see how the addition of the Artificial Intelligence and big data modifies this equation, accelerating the process. 

In short, my little effort has been to define a style algorithmically. To explain my intention to a machine that could add this artistic touch without human intervention. In this brief note, as I underlined with the Chekhov sentence at the beginning, I only tried to explain the technical characteristics of the project. I have some intuitions but I prefer not to contaminate with them the images you see. Once more, the catalogue itself is an attempt to collect part of the images to get some feedback from you readers.

Paco Rico. Barcelona, 2019

Sketchbook. January 2018-July 2018

Sketchbook. January 2018-July 2018

I started posting on Instagram (@pacorico13) recently some of the sketchs but I will keep with the tradition of storing…

Sketchbook. October 2017-November 2017

Sketchbook. October 2017-November 2017

Before the year is over, I share my last sketchbook. I think I’m going to spend some time doing digital…

Sketchbook. Summers 2015, 2016 and February-Juny 2017

Sketchbook. Summers 2015, 2016 and February-Juny 2017

This sketchbook has been horsing around on and off during the last two summers. It’s kind of miscellaneous and the…

Sketchbook. October 2015-January 2017

Sketchbook. October 2015-January 2017

I spent most of the last 20 months dedicated to serious DIY (mostly furnitures). I am glad to see in…

The World Is Not There: First Coded Images

It’s been a while but finally I begun to have some coded images for my Processing project (see previous blog entry here). I’ve been publishing the data pictures in this Pinterest album: The World Is not There.

Follow Paco’s board The World Is not There (working images) on Pinterest.

The first processing lines are going to be here and anyone can use them the way they like.

Twint #41I should write many functions: how to blurred some parts of the image from a random alpha channel, how to skew the photographs, how to tint them (the image of this article uses a function that create a color ramp, between other processes) , how to transpose them…

I will published the finished pictures here.

The project itself is not a collection of pictures but the software. I am designing and artist, not a given image.

Just by chance. I found a folded poster in a shop boutique. The separation between the image and the front plastic created a false blur in the eye. The true magic was that I was looking for a similar effect through a complex code, so this one has not been edited by the machine.twint_14_temp64

 

Sketchbook. May-September 2015

Sketchbook. May-September 2015

Before getting rid of my last moleskine sketchbook I photographed all of the pages. I upload here the whole book (September-May…

Diagraming the history of comics

I’ve been working with databases and diagramming software applied to comics. The project started with two objectives:
  1. To visualize a possible history of comics.
  2. To feed a diagram using a public database in order to avoid a manual design.
ComicHistory_paco_rico
Click on the image to see the diagram with all of the node names.
In summary, I started using yEd software, an opensource application with many possibilities but I also wanted to show pictures as nodes. I ended up using Gephi, a complex opensource application that (through this plug in: image preview) uses square images as nodes.
Here you can see all of the files.
Limiting the Comic History to only 90 authors supposed a disadvantage when I tried to target edges of influence. More than 100 years of comics are a too wide range, even more if you include some artists, illustrators and animators (as I did). The relations I made are quite elastic and the original idea was to ponder the list with other opinions. I should add another 200 artists to work properly but this is a huge task (I just name a few of the future list: Gil Kane, Jim Steranko, Francisco Ibáñez, Vázquez, Taiyo Matsumoto, Sammy Harkham, Dan Nadel, Simon Hanselmann, Sergi Puyol…).
I included from funnies to underground, well established and young experimental alike. American, European and Japanese. I didn’t include some of my favorites (as a teenager reader) but I add some others with little references but a strong personality: Master Ebisu, Milt Gross or Matt Brinkman,  for instance. Some of them remain an island (I know that Johnny Ryan was influenced by Frank Frazetta, but I don’t know who considers Richard Corben an ancestor). That probably is true for other artists (the ones that didn’t established themselves as narrators).  There are artists like Yokoyama that are not able to name another artist as an influence and others like Max or Spiegelman that could easily name hundreds of them.
Some of them are more interesting as editors or commentators than as real authors. Some authors are quite young and they still have their best works in their imagination. 
I think that is a good point to start re imagining the subject.
I talked to some of the new artists included in the list and I realised that this canon is little more than personal: they didn’t knew some of the relations I had envisioned for them… but that’s OK.
ComicHistory_paco_rico_finalClick on the image to see the diagram with all of the images.
Here is the node list (and the file with secondary info):
Winsor McCay, George Herriman, Frank King, Fletcher Hanks, EC Segar, Milt Gross, Chester Gould, Carl Barks, Walt Disney, Boody Rogers, Herge, Shigeru Sugiura, Basil Wolverton, Jim Flora, John Stanley, Saul Steinberg, Miroslav Sasek,  Jack Kirby, Will Eisner, Alberto Breccia, Charles Schulz, Andre Franquin, Harvey Kurtzman, Steve Ditko, Wally Wood, Osamu Tezuka, Gerard Lauzier, Kazuo Umezu, Yoshiharu Tsuge, Moebius, Richard Corben, Hayao Miyazaki, Jose Munoz, Robert Crumb, Kim Deitch, Justin Green, Ever Meulen, Jaques Tardi, Joost Swarte, Yoshikazu Ebisu, Art Spiegelman, Bernie Wrightson, David Gibbons, Gary Panter, Ben Katchor, Jim Woodring, Alan Moore, Katsuhiro Otomo, Roz Chast, Akira Toriyama, John Kricfalusi, Andrea Pazienza, Marti, Max, Suehiro Maruo, Frank Miller, Gilbert Hernandez, Peter Bagge, Raymond Pettibon, Jaime Hernandez, Kaz, Chester Brown, David Mazzucchelli, Joe Sacco, Daniel Clowes, Charles Burns, Julie Doucet, Tim Hensley, Chris Ware, Yuichi Yokoyama, David Schrigley, Kevin Scalzo, Nicolas Mahler, Ron Regee, Johnny Ryan, Carlos Maiques, Brian Chippendale, Matt Brinkman, Adrian Tomine, Chris Onstad, CF, Miguel Noguera, Jose Domingo, Simon Roussin, Irkus Zeberio, Kyle Platts and Gabriel Corbera. Comic History_nodes-paco rico
An example of the multiple visualizations based in the influence of a node.
I dreamt of a software that could reorganize the information based in different data (country, born date, out degree and in degree, critical acclaim…). I make public here all of the files. Gephi uses two files as inputs: a node file (I made a csv from a spreadsheet) and an edge file (just the same). After you can use some powerful plug ins in order to organize the size, position and colors of the nodes and edges. The infinite possibilities of algorithmic combination gives you new ideas about the genesis of a style or about the spiritual motivations of authors that initially you thought had nothing in common.
And… I ended the post without saying alternative comics…. ops!

The Body Artist

This code of mine generates a canvas of between 2700 and 3500 pixels. It is written with Processing.
The code picks at random from a database of images 6 cropped pictures forming an abstract man and a frame with a color gradient at the background. I tried to grab directly from google the images, but my code powers are quite limited. It also changes the background based in a particular color of a picture.
When any key is pressed the code calculates new positions of new loaded pictures.
When mouse pressed saves a TIFF.
You can download here the software and make yourself a couple of thousand of collages for your boyfriend (in case you don’t like the muscles pictures you can place at the proper DATA folder pictures of flowers or anything else).

I promise to write the next project (the good one!) using a proper syntax with classes.

Enjoy them.

body_14_1 body_14_2 body_14_3 body_14_4 body_14_5